Hiya Everyone! So ya know that popcorn graphic I plopped in the ol “Free Assets” page the other day….here’s why I created it. My latest episode of “JustDraw!” is finally live on You Tube. Here’s a brief synopsis:
“I attempt to pay a brief ‘illustrated’ tribute to the recently founded Studio Ponoc and their new anime masterpiece: “Mary and the Witch’s Flower”. I sketch, ink, and paint a still image inspired by the movie and you get to watch every brush stroke. (Sped up of course.)”
So you can watch the video right here if you like! :
Hello again everyone, this article is just covering a few principles on the Adobe Flash platform and publishing methods. This is by no means an in depth review, but provides some pointers.So here we go!
The choices you make when preparing to publish a flash movie can make or break the end product. You can either present the viewer with something enjoyable to interact with, or something appalling. Successful publishing of flash is dependent on several factors. The major factors being file size, graphic formats, and simplicity. It is the mastery of these factors that ultimately draws the line between amateur and professional.
Before selecting any publishing preferences, you need to know your audience to determine presentation method. Once you can choose your media platform, you are on your way. You must determine what type of quality, aspect ratio, and screen size your media is to be viewed on. Knowing these things early on also allows for more creative freedoms in flash.
The overall concept of simplicity is a key factor as well. To achieve this you must always keep watchful eye on the way you create your flash. Rather than slowing down your performance; you must utilize correct formats, symbol types, and graphics. You can select smaller items in your flash work for conversion to bitmaps. You can also make use of instances to re-use material over and over. These are things that work well for cutting down clutter and simplifying your flash.
Maintaining simplicity in structure and file size utilization is even more important for mobile device publishing. This is when you really need to watch the use of large graphic files, complex tweens, and alpha transparencies as well. In order to reduce the amount of re-drawing on screen, you must take note of these factors. With the new advancements in CS5.5 however, there are great ways to reconfigure and debug your flash for any output as well as mobile.
In conclusion, there are many ways to improve the quality of your publishing with flash. Among the most important are retaining simplicity, and maintaining small file sizes. The best ways to do this will always be to build smart inside of flash. Use the right graphic formats for smaller files; watch out on heavy effect use, transparencies and tweens. If you follow these rules, publishing will be that much more efficient. Until next time..take care & Peace!
Hello again everyone, I am back again to follow up on a promise in one of my earlier posts. Today we’ll be taking a look at a great freeware digital paint program…Alchemy. Every once in a while you come across a great program that does everything you want it too. Once in a while you find one that goes above and beyond; this is the case with Alchemy.
The program is not only freeware, but also very easy to learn for a first time user. Whether you’ve done digital drawing previously or not, you may vary well find this program useful and enjoyable.It boasts a simple user interface with some fun tools for sketching and even mirroring your work while you draw.
Watch a short demo video below, but make sure to link over to the Alchemy website and try it out yourself… so you can have some fun with digital creating!
I hope you are on your way to creating some masterpieces. If you have any questions, comments or would like more info…post a response!